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Chapter 2
by Nemo of Utopia
Which Character Are You? (Name, Race, Level, and Class In Chapter Title: All Else In Chapter Body...)
Gertrude Schwinn; Half-Orc; Ranger 5
Standing 6'5", with close cropped hair bleached white with lye, a porcine nose and tusks and tushes to match, piggish red eyes and largely hairless pink flesh, in spite of your massive E-cup breasts you are never going to win any beauty contests, nor is it surprising why as a small child the other youths of the village you came from called you "Gertrude Swine".
You have showed them all: they are still digging in the mud and the muck of Fat-Swallow Marsh like the pig they accused you of being for their sustenance while you are now a peer of the realm!
Admittedly you are a Countess of the poorest and most reviled County in the whole realm, and you are expected to live your entire life as a dungeon delver to follow up on the Queen's ancestral obsession with achieving immortality, but what of it? If you ever were to encounter your filthy bastard of a sire you would be able to rip him limb from limb, in point of fact you would not even have to do it personally, you would assign that task to a few of your arms-men and have done!
As you may be guessing you are a child of ****, you mother was sexually assaulted by an orcish warrior during a raid some 24 years ago and conceived you. Most thought she would dash your head against a stone or at best leave you as a foundling when you were born but you had a better mother than anyone gave you credit for. Rather than kill or abandon you she made herself an isolated hut on the edges of the village and raised you faithfully and lovingly. As you grew 'Old Man Summer' the Druid of the marsh, took an interest in you, and with the help of his old adventuring companion Zelma of the Broken Laugh trained you up into a fine ranger.
You left home at 15, unable to bear the taunting and needing to make money to give your mother something better than the drafty hut and borderline starvation that had been her life since the hour of your birth. That you achieved in scarce a year, plundering the treasures of the Krachtle-Spretch kobold tribe and going on to solve any number of problems for the poor and downtrodden, asking only what they could afford, a few dozen silver and a place to stay for a while, then moving on to the next problem area. Your fame grew, so did your purse, and within 3 years you were a household name. That was when you got enmeshed in an affair that has left you with three young daughters, even now safely ensconced with their grandmother as you prepare to seize a full on castle for them all to live in.
Who was your paramour, and why would it be called an "affair"?
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D&D Dynastic Delving
Welcome to the world of Eva.
You are an adventurer, with longstanding obligations to the Adventurer's Guild of the Queensland of Lore. You are being asked to enter the Labyrinth of Ambuscade, a deadly dungeon from which few return, but those who do come back rich beyond the dreams of kings. Your family has been given exclusive rights to this treasure trove, but it is perilous beyond reckoning, so exploiting it will be the work of generations. Sire or bear children during the downtime segments between 'adventures' to continue the story when your current character dies and invest the gold and gems you bring back in expanding your family's castle built atop the entrance to the Labyrinth to give those children training which gives them the best chances to succeed where 'you' failed. You start out by picking a character from the top list to begin the game as, each time your character 'dies': or at least doesn't come back for about 20 years, there ARE conditions in the story where the current heir can run into and rescue their distant/not-so-distant ancestor(s): their son or daughter starts a new delve into the Labyrinth of Ambuscade, perhaps ending up dead as well or perhaps at last reaching the fabled Glade of the Gloaming where grows the Tree of Immortality whose magical fruit grants eternal life to those who eat it. Not all characters are created equal, in some respects: Female characters, due to the difficulty and risks of having children in those cases and the shier deadliness of the dungeon, start with three daughters to carry on after them, males by contrast do not start with any heirs, they have to create them the old fashioned way. (Inspired by other stories on this site, the Pathfinder Role Playing Game System and the video-game Rogue Legacy.)
Updated on May 6, 2023
by Nemo of Utopia
Created on Aug 5, 2016
by Nemo of Utopia
With every decision at the end of a chapter your score changes. Here are your current variables.
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